Cucu - wake up alarm clock
Project Type: User interfaces and user experience
Date: Spring 2019
Location: Rhode Island School of Design (RISD)
Role: Concept, Research, Analyst, Visualization, Prototype, Presentation, Ideation, User testing.
Skills: UIUX Design, Product Design
My goal is to help people who were having trouble to wake up on time or follow the schedule, in order to help people to get success and to improve their life in a better way.
Cucu is an alarm with games. Users will connect Cucu with their calendar and the bank information when signing up. Then put the deposit to the Cucu account. If users Succesful be on time, then they will get the deposit back or learn money; if users failed and are late, they will lose their deposit. When the alarm goes on, Cucu not only rings the alarm but also has a game that the user has to sit up and pass the game to stop ringing.
| Pitch Video
Coin game is credit to Coin rush
| Interactive Prototype
| Opportunity Statement
| Design Statement
| Research - User Need
| Research: Products on the market
Based on market research, I've found that most alarm clocks use annoying methods to get users out of bed. Most physical alarm clocks use light and a constant ringing to wake up the user and require the user to do something to stop the alarm. Alarm clock apps usually use math, photography and memory games to wake up users. Other apps hope to motivate users to get in the habit by getting up in the morning.
Based on user feedback, the physical alarm clock will make users used to it and no longer useful after a period of time, or discarded and no longer used. Alarm clock app can break this phenomenon, because it is easy to change different ringtones and wake up users in different ways. But sometimes users can finish the task quickly, turn off the alarm clock and go back to sleep.
Although I wanted to make a physical alarm clock at the beginning, I found through the research that the App is more suitable for this situation and more effective.
| User testing result
Round 1, I added the coin game to the alarm. Users must sit up to play the game before they can turn off the alarm clock. But this occasionally causes users to go back to sleep after playing the game.
Round 2, I thought about using the money to increase user motivation, and I thought about using the community to increase mutual motivation. I ask users to pay a portion of the fine to friends who are not late every time they are late. It's a bit better than round 1, but it's hard to let people pay for it.
Round 3. After asking the user, I changed the game to require the deposit to be put in first. Users can get the deposit back if they are not late. And have a chance to win friends' money. The amount of money in the game can also be set according to the user's preferences, or a random amount can be selected to increase the motivation.